Ultimates · earned from bosses
1 HALO ×1
2 Raven ×0
3 Helo ×0
4 Bombing ×0
Normal
Hard
Auto-fire on
Music on
Sound on
Pause
▲
◀
▼
▶
Controls
WASD / Arrows Drive the limo in any direction.
Mouse Aim. With auto-fire on (the default), your guns fire whenever an enemy is on screen. Hold the mouse button or Space to fire anyway.
1–4 Call in an ultimate. You can also click its button.
F Turn auto-fire on or off.
P / Esc · M Pause · mute all sound. The Music button turns off just the soundtrack.
Power-ups
Like 1942, you grow stronger by collecting tokens dropped by enemies. Losing a limo costs one weapon level, one missile level and your outriders.
M L F Weapon token. It cycles between MiniGun, Rail gun and Flamethrower every 1.6 s. Grab it on the weapon you want. The same type raises its level (max 5). A different type switches weapons and keeps your level.
H Homing missiles. Roof pods fire missiles at the nearest enemies. Up to 4 levels.
O Outrider. A motorcycle escort rides beside you and fires where you aim. Up to 2. They can be shot down.
A Armor. Repairs 35 armor.
Fuel can +30 fuel. The tank drains as you drive and when the flamethrower fires. Running dry costs a limo.
Maxed out Picking up something you already have maxed is worth 1,000 points.
MiniGun Level 1 is a single gun. Higher levels add twin barrels, more speed and a wider spread.
Rail gun Fires a piercing slug on a timer, faster and harder at each level, plus a backup gun between shots.
Flamethrower A cone of fire about three car lengths long, wider and hotter at each level. Burns fuel.
Ultimates
Bosses drop two ultimate crates each. You start with one HALO drone, and every new limo gets at least one.
HALO drone Hovers over the limo and fires four 360° rings.
RAVEN escort Two armored Humvees ride on your flanks for 15 s. Their gunners pick off targets, they run down troops, and their bodies block enemy fire.
Helo cover An attack helicopter flies overhead for 14 s, firing its chain gun and rockets.
Bombing run Two jets carpet-bomb the road. Every enemy on screen is destroyed, bosses take heavy damage, and no new enemies arrive for 7 s.
Stages
Stage Road Boss
1 Desert highway Oil slicks, lane closures, burning wrecks, civilian traffic. The road splits halfway. Juggernaut: an armored truck with two turrets that lays mines. Its cab is armored until both turrets are gone.
2 City streets Heavy traffic and overpasses. Under an overpass, enemy fire can't reach you and diving drones crash into the deck. Viper gunship: chain-gun sweeps, rocket salvos from its pods, and drone launches.
3 River bridge Everything at once, plus another fork. Roadblock: a barricade with two gun bunkers and a mortar. The motorcade stops until it's destroyed.
At a fork, the right side is the hot route : more enemies, but double drops.
Hostiles
Unit Behavior Points
Soldier Takes potshots from the roadside. One hit kills. Run them over for +50. 100
Assaulter Jumps on the limo and tries to get in. Swerve hard to throw them off. 150 +50 thrown
RPG soldier Paints you with a red laser, then fires a heavy rocket. Rockets can be shot down for 25. 250
Technical Armed pickup that paces the limo and fires bursts. 500
Suicide semi Oncoming truck bomb. A marker shows its lane. Dodge it at close range for a 500 point near miss. 750
Drone swarm Circles, then dives in one at a time. Down the whole swarm for a bonus and a guaranteed weapon token. 50 each +300 swarm
Boss parts Turrets, pods and bunkers. 1,000–1,500 core 5,000
Civilian car Don't shoot them. Ramming one hurts your armor too. −300
Scoring
Chain : kills less than 2.5 s apart build a chain. 5 kills = ×2, 10 = ×3, 20 = ×4. Taking a hit resets it.
Rank : playing well raises your rank. Higher rank means more enemies and up to +50% on kill points. Getting hit lowers it.
Close call : +50 when an enemy bullet passes within a few pixels without hitting you.
No-damage stage : +5,000 for clearing a stage without taking a hit.
Distance : 1 point per meter. Pickups : 25 each.
Extraction bonus : 5,000 + 2,500 per limo left + 20 per armor point + 10 per fuel point.
Hard mode : enemies hit 40% harder, arrive faster and bosses are tougher. All points ×1.5.
Continue : after a game over you can restart the stage you reached, but your score goes back to zero.